Bugs, Launching, and Boss
IT 93 » Devlog
Week 10 of the quarter, a time rushing to finish other projects so we can work on this one. This week we started off fixing some bugs that had arisen in the previous builds. Projectiles now maintain their scaling when landing on walls, melee enemies were fixed, and while you can no longer infinitely pick up ammo, health is still not displaying correctly (making the player invincible). That should be fixed soon. Work continued on the item launcher, including functionality and a new visual model. We also nailed down our designs for our server boss, and have begun implementation in preparation for the midpoint prototype next week. Expect a slightly more up to date build tomorrow afternoon.
Files
v0_7.zip 48 MB
Dec 03, 2018
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IT 93
More posts
- Penultimate UpdateMar 06, 2019
- Optimization WorkFeb 27, 2019
- A Minor PivotFeb 20, 2019
- Approaching the EndFeb 13, 2019
- Starting to come togetherFeb 06, 2019
- Post PlaytestJan 30, 2019
- Pressing AlongJan 23, 2019
- Back to WorkJan 16, 2019
- Flying and LaunchingNov 28, 2018
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