Initial Concept Development


  • Fiction / Narrative
    • An IT worker (player), in a world where portals can take people to other universes, gets sent to broken universes through a busted portal, and they have to make it back through finding a portal home.
    • The portals keep getting busted by an alien who's trying to fix things, but in their hubris, keeps making things worse on accident when they encounter the player.
    • Thankfully, the player has a trusty dimensional-compatible weapon that can make use of resources in a dimension to do many things.
    • *Subject to change
  • Aesthetic / Style / Mood of the game
    • Surreal
    • Deciding on tempo of the game (setting up testing environments)
      • Fast paced (Doom)
      • Slower paced (Bioshock)
      • Aiming for somewhere in between
  • Gameplay / Mechanics / Genre
    • First Person Shooter
    • Shoot, powerups, and ammo
    • *Gameplay largely dependent on results of testing tempo (see above)
  • Ideal Player
    • Teen to mid-adult with some experience or background with shooters

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