Concept Development v.2
After some discussion with our mentors and more discussion amongst the team we have revamped the design of the project. Now the game focuses around and IT worker in a large skyscraper. All the technology in the building has become sentient (a-la transformers) and is now attacking the player. By only using analog weapons (staplers and water guns) the player must fight through each level of the building to reach the big bad boss to turn off the machine making all the electronics evil. Each level of the office gets progressively more abstract from the original office you start in.
These changes will mainly affect our narrative but also our aesthetic is going away from straight surrealism and more towards making fun of what is normal and giving the player different experiences in a similar setting.
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IT 93
More posts
- Penultimate UpdateMar 06, 2019
- Optimization WorkFeb 27, 2019
- A Minor PivotFeb 20, 2019
- Approaching the EndFeb 13, 2019
- Starting to come togetherFeb 06, 2019
- Post PlaytestJan 30, 2019
- Pressing AlongJan 23, 2019
- Back to WorkJan 16, 2019
- Bugs, Launching, and BossDec 05, 2018
- Flying and LaunchingNov 28, 2018
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