Building Our Base


For this week, we focused on broadening out and reducing our early optimizations. Upon requests from our mentors and teachers, we realized that we were getting too caught up in making the weapons and enemies we had as polished as they could be instead of creating all our mechanics first. This caused us to hit roadblocks as we needed access to more features to start iterations in level design and enemy placements / stats. To remedy this, we cranked out the rest of the traditional AI's for a melee and ranged attacking enemy as well as added our second weapon into the game. This coming week, we are excited to be able to play around and tune with all the new features we added and start to map out our levels and really see how players experience the game as we intended it to (many players thought our game was a horror game as our only enemy would run and explode in your face...whoops).

Get IT 93

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